--------------------------------------------------------------------------------------
Contents:
Release 8/12/11 (MQ2)
Release 8/5/11 (MQ1)
SCMM (MQSCMM)
---------------------------------------------------------------------------------------
Update 8/12/11 (MQ2)
Zargon Wormhole Ending
This week, Zargon's Wormhole ended. There is also a new model for Nova Gems called Boltron. Now, lets check out the final mission. At the start you will need to fight 2 Corrupted Geekatrons. These are from previous missions and can lower your Bonus and Boost, do DoTs, and a variety of other effects.
After this, there is a cutscene, and then you must fight a new boss. Terevolt.
Teravolt is very powerful. He can disable all your weapons, stun you for two turns, do DoTs that don't wear off, and also gets boost and bonus over time. Also, you cannot stun him and he will nerf you. Not to mention he will NEVER miss.
The only builds that can best Teravolt are pure damage builds. Derpmachine or Dharmahp work well for this. If you have too much trouble, the level 2 version of Dharmahp can defeat him easily. Nerfing his defence works well too. Finger Zapper is a good weapon for that.
After the fight, you will be in a cutscene where you must talk to Teravolt. Choose wisely, there is only one correct path and the others will all result in having to retry.
If you choose the correct dialog paths, Teravolt will fly into Zargon's Atmosphere, and explode. This explosion will destory the Shadowscythe fleet at Zargon.
Now you can access your rewards, in the form of a Nova Gem mecha, the Boltron Series
This mecha is a corrupted Geekatron. All the models cost 1000 Nova Gems, which is nice. There is also a weapon shop, which will open next week.
Well, enjoy the release. And good luck besting this guy on Extreme Mode.
-Nighttiger0
--------------------------------------------------------------------------------------------------
Update 8/5/11 (MQ1)
Traveler Update
Traveler is back with new weapons including:
NG Serious Gatling
These do high damage, can buff your stats, and can deal critical damage.
NSC TNSEWP Series
Can do both -20 Boost and -50 Defence.
Also does increased damage.
SC Graupel Series
It does a 10 turn DoT to EP and HP. It is not a physical DoT and therefore cannot kill an enemy.
Also the DoT increase how much damage it does every turn.
Whenever you use this weapon, it get a bit stronger. 0 Cooldown makes it very good.
If you have the Maypril Fools Derpmachine, using the body then just using Graupel can defeat extreme enemies.
They are all worth grabbing. I would definitly recommend the Graupel, and the TNSWNP is not to be ignored.
-Nighttiger0
-------------------------------------------------------------------------------
New SCMM: Dharmahp (MQSCMM)
This mecha deals incredibly high damage, and has a variety of special effects. It outclasses Warbear, and is the greatest SCMM since Mohawk.
Mecha Triggers - Additional Damage Against:
Shadowscythe: +25% damage
EbilCorp Units: +20% damage
Equippable Enemies: +15% damage
BA - 2 Hits --> CD=2
Both hits do increased damage
First hit lowers immobility resistance by 100 for 3 turns
Second hit attempts a stun
FA - 2 Hits
All hits do increased damage
First hit lowers enemy bonus by 30 for 3 turns
Second hit lowers enemy defense by 50 for 3 turns
Chance for a third hit
Shoulders - 2 Hits ---> CD=1
Alternating damage buff. Start with 125% damage and add +15% every turn, caps at 250%
Head - 3 Hits
Increasing damage per hit
Hit 1: Chance for a Bonus BoT, starts with +10, adds +10 every turn, lasts 5 turns
Hit 2: Chance for a double HP DoT for 5 turns
Hit 3: Chance for HP drain of damage done
Damage BoT, starts with +10%, adds +10 every turn, lasts 5 turns (not tied to any hit, activates at the end of the attack)
Body - 2 hits
Both hits do increased damage
Critical BOT. Starts with 5% and adds 5% crit chance every turn, caps at 75% (not tied to any hit, activates at the end of the attack)
Now, I recommend using the BA whenever you can, as it is a guaranteed stun. The BD is good and it hits high while also boosting your chance to hit criticals. Now, the HD is good for healing back the damage you took the turn before, and also boosts your damage and accuracy. The HP DoT is good too. Now the FA is good for nerfing, and also hits very high if the extra hit connects.
Some feats you can do with Dharmahp:
Beating Lord Piotr: http://imageshack.us/photo/my-images/109/lordpiotrbeatwithoutvhu.png/
Beating Castle Wall: http://imageshack.us/photo/my-images/850/darkspirecastlekilledwi.png/
Some weapons to use with Dharmahp:
Ice Ten: With the BA, it can pull an amazing stun lock.
CDPA FA: A chance for unresistable stun. Can be used in stun lock.
Seed Spitter: Stunning weapon.
Snowman Automatic: Nerfing BA that goes well with the FA.
I would recommend changing both shoulders.
~Nighttiger0
---------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------